Blood

Main Page >> Character Creation >> Talents >> Blood

  1. Corruption: Ranged, Cost 5, Delay 2, Maintain 4: the target takes a number of points of acid damage every segment equal to your spell power for the duration of the spell; this damage does not have extra dice added for spell power. The target also loses no pain from taking this damage. You may spend 1 pain to add an additional target. Roll the attack against that target separately. You may spend any amount of pain in this manner.
  2. Command: Ranged, Cost 5, Delay 1: If you hit, you may order the target to make an immediate attack on any target of your choosing. The target’s current delay does not matter, although their next action is delayed as normal for that attack. They may even attack if they are Slowed, Stunned, or Paralyzed, and are considered Engaged with all opponents and allies in their Engaged cluster. All other normal rules for who they can attack apply. The target cannot use talents or cast spells as part of this attack.
  3. Corruption Bomb: If a target dies while under the effects of your Corruption spell, you may immediately spend 5 magic to have them explode like a bomb, dealing 30 base acid damage to a single target and everyone in the Engaged cluster of the original creature and the extra target. All targets taking acid damage act as though you just cast Corruption on them—but you do not spend any extra magic.
  4. Meat Puppet: Ranged, Cost 10, Delay 4, Maintain 5, you take control of the target’s body and may command them to act as you will.

Blood

Silent Winter Jennifer