Tag: Talents

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  • Talents

    [[Main Page]] >> [[Character Creation]] >> Talents h4. Warrior Talents *Charge*
    Spend 3 pain and take a -10 to your defense for the next 5 segments in order to instantly Engage the target of your choice. [[Coordination]]
    [[Dual …

  • Coordination

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Coordination # Meat Shield: You may opt to take the friendly fire damage that would normally be dealt to any ally in an Engaged cluster with you. # Friendly Fire Isn't: You may spend 2 pain at …

  • Dual Wield Style

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Dual-Wield Style These abilities may only be used if you are wielding a weapon in each hand. # Independent Hand Training: You no longer take the attack penalty when wielding two weapons. # …

  • Footwork

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Footwork # Disengage: You may disengage from any number of opponents simultaneously by rolling Agility only against the opponent of your choice. Or, you may spend 2 pain and disengage …

  • Battle Hardened

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] # Speedy: you may spend 1 point of pain to ignore a single Slow effect when it is applied. # Resilient: you may spend 2 points of pain to ignore a single Stun effect when it is applied. # …

  • Two Handed Weapon Style

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Two-Handed Weapon Style These abilities may only be used if you are wielding a two-handed weapon. # Pommel Strike: spend 1 pain to strike with the weighted haft of the weapon. If your attack …

  • Weapon and Shield Style

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Weapon and Shield Style These abilities may only be used if you are wielding a melee weapon and a shield. # Bash: Spend 1 pain to strike with your shield and your weapon simultaneously (roll …

  • Dodgy

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Dodgy # Disengage: You may disengage from any number of opponents simultaneously by rolling Agility only against the opponent of your choice. Or, you may spend 2 pain and disengage …

  • Evaluate

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Evaluate # Observe: When in combat but not engaged in melee, you may spend 1 segment to simply study an opponent's fighting style. For each segment you spend studying a single opponent in this …

  • Lethality

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Lethality # Accurate Strike: Spend 1 pain to add +2 to your attack roll. You may spend any amount of pain in this manner. # Agonizing Strike: When you successfully hit with a Backstab, your …

  • Single Weapon Style

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Single-Weapon Style # Side Present: You present only your side when attacking, leaving you less open to counter-attacks. +3 to physical defense against melee attacks when wielding a single …

  • Sharpshooting

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Sharpshooting # Hand and Eye: Add +3 to your attack when using a ranged weapon. # Find the Opening: If you make a ranged attack on a target on the same segment as that target is struck in melee …

  • Siege

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Siege # Crew Training: You may operate siege weapons with sufficient proficiency and speed to use them in normal combat. # Ballistics Training: You take only a -5 penalty to your attack when …

  • Slyness

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Slyness # Quick Switch: You no longer need to roll Agility to switch opponents. # Stealth: if opponents are unaware of your presence (due to successful Stealth or other reasons) when combat …