Tag: Spells

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  • Blood

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Blood # Corruption: Ranged, Cost 5, Delay 2, Maintain 4: the target takes a number of points of acid damage every segment equal to your spell power for the duration of the spell; this damage …

  • Cure

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Cure # Restore Pain: Beneficial, Cost 1+, Delay 3, the target regains a number of points of pain equal to your Spell Power. You may increase the cost to restore an additional point of pain per …

  • Fire

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Fire # Fireball: Area, Cost 4, Delay 3: Does base 15 fire damage to up to 2 opponents and everyone else in their Engaged clusters. You may spend a point of pain to increase the number of …

  • Ice

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Ice # Ice Blast: Ranged, Cost 2, Delay 2: Does 30 base cold damage. # Frost Prison: Ranged, Cost 8, Delay 3, Maintain 5: Does 10 base cold damage. In addition, the target must roll Endurance …

  • Nature

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Nature # Speak: You may speak with non-sentient living creatures. Cannot be cast during combat. # Call: Maintain 10. Calls a creature or creatures to do your bidding. Cannot be cast during …

  • Obstruction

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Obstruction # Push: Ranged, Cost 1, Delay 1: Instantly Disengages a target from all opponents. # Slow: Area, Cost 5, Delay 2, Maintain 5: Affects 5 opponents and their Engaged clusters. All …

  • Protection

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Protection # Focus: Beneficial, Cost 4, Delay 3, Maintain 3: The target gains extra temporary pain equal to to your spell power. # Shield: Personal, Cost 5, Delay 2, Maintain 5: Gain a bonus to …

  • Shock

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Shock # Shock Weapons: Personal or Beneficial, Cost 6, Delay 6, Maintain 2: Sheathes a weapon in an electrical field that discharges when it strikes. Opponents taking damage from the weaopn …

  • Spirit

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Spirit # Dispel Magic: Area, Cost 5, Delay 3: Ends all Maintained effects on the battlefield. # Drain Magic: Ranged, Delay 3: the target must roll Will against the caster's Spell power or they …