Tag: Mage

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  • Mage Specialization Talents

    [[Main Page]] >> [[Character Creation]] >> [[Specializations]] >> Mage Specialization Talents *Landsoul* For every point you put into this talent, you no longer have to pay the Maintain cost for one ongoing instance of a spell casting in the Nature …

  • Blood

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Blood # Corruption: Ranged, Cost 5, Delay 2, Maintain 4: the target takes a number of points of acid damage every segment equal to your spell power for the duration of the spell; this damage …

  • Cure

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Cure # Restore Pain: Beneficial, Cost 1+, Delay 3, the target regains a number of points of pain equal to your Spell Power. You may increase the cost to restore an additional point of pain per …

  • Fire

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Fire # Fireball: Area, Cost 4, Delay 3: Does base 15 fire damage to up to 2 opponents and everyone else in their Engaged clusters. You may spend a point of pain to increase the number of …

  • Ice

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Ice # Ice Blast: Ranged, Cost 2, Delay 2: Does 30 base cold damage. # Frost Prison: Ranged, Cost 8, Delay 3, Maintain 5: Does 10 base cold damage. In addition, the target must roll Endurance …

  • Nature

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Nature # Speak: You may speak with non-sentient living creatures. Cannot be cast during combat. # Call: Maintain 10. Calls a creature or creatures to do your bidding. Cannot be cast during …

  • Obstruction

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Obstruction # Push: Ranged, Cost 1, Delay 1: Instantly Disengages a target from all opponents. # Slow: Area, Cost 5, Delay 2, Maintain 5: Affects 5 opponents and their Engaged clusters. All …

  • Protection

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Protection # Focus: Beneficial, Cost 4, Delay 3, Maintain 3: The target gains extra temporary pain equal to to your spell power. # Shield: Personal, Cost 5, Delay 2, Maintain 5: Gain a bonus to …

  • Shock

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Shock # Shock Weapons: Personal or Beneficial, Cost 6, Delay 6, Maintain 2: Sheathes a weapon in an electrical field that discharges when it strikes. Opponents taking damage from the weaopn …

  • Spirit

    [[Main Page]] >> [[Character Creation]] >> [[Talents]] >> Spirit # Dispel Magic: Area, Cost 5, Delay 3: Ends all Maintained effects on the battlefield. # Drain Magic: Ranged, Delay 3: the target must roll Will against the caster's Spell power or they …

  • Naessa Arielle

    *BACKGROUND* Naessa and her twin brother Ninnion were both born with the mage gift, and were considered a miracle gift to their clan, children who would grow up to be great Keepers and lead their clan into a bright new future. Ninnion was the social …

  • Simon Damont

    Simon stepped into the inn from the wan chill of the winter morning, doffing his bright red cap. He climbed the stairs and quietly entered the room he shared with Lothaire. It was a shame, he thought, that they shared such sparse accommodations, but work …

  • Gialinn ClĂ­odhna

    *PRELUDES,* by "Darth Krzysztof":http://www.obsidianportal.com/profile/DarthKrzysztof
    [[Cold, Cold Heart | Cold, Cold Heart]]
    [[The Broken Looking-Glass | The Broken Looking-Glass]]