Campaign of the Month: February 2009
Gheris's younger (and human) brother
Calculated AttributesHEALTH: 113
PHYS ATTACK: 20
PHYS DEFENSE: 17
PHYS RESISTANCE: 16
MAGIC ATTACK: 11
MAGIC DEFENSE: 12
MAGIC RESISTANCE: 12
Weapons and Armor
10+10d6 piercing, delay 5
2+5d6 piercing, delay 3
slashing, cold, acid
+5 vs. slashing
Backstab: All Rogues have the Backstab ability. When an opponent is Undefended toward them, they add additional dice of damage equal to their Intuition. An opponent hit with a Backstab loses 2 pain instead of the normal 1.
Observe: When in combat but not engaged in melee, you may spend 1 segment to simply study an opponent’s fighting style. For each segment you spend studying a single opponent in this manner, gain a +1 to the roll of your choice (attack, defense, damage, attribute, skill) against that opponent.
Orient: You may Engage new opponents while assuming partial cover. You are also able to remain Engaged with an existing opponent while assuming full cover.
Accurate Strike: Spend 1 pain to add +2 to your attack roll.
Hand and Eye: Add +3 to your attack when using a ranged weapon.
Animal Lore: 5
Geoffrey is a pensive young man, always highly conscious of his absolute lack of any kind of social status. Traveling for a year in human lands has made him terrified of his own race, and he dreads the day when Gheris may actually locate his father. He could “pass” as human, he IS human, but his odd mannerisms and terrible shyness make him prefer elven company.
Adrift and alone, he has become passive, spending most of his time daydreaming and helping his uncle Falenath with the regular chores brought on by constant travel. If he has any ambitions, it’s to stop being a burden on Gheris. He is quiet and gentle.
Geoffrey recently left for Orlais with his father to become a Grey Warden.